![]() By that time, though, boredom had set in, so the idea just didn't feel fresh any more, and the puzzles felt a little tired and uninspired. Super Scribblenauts, also on the DS, fixed the controls, tweaked the glitchy physics, and added adjectives to its gigantic library of words. The physics were also fairly nutty, with nothing in the world really behaving as you would expect. The controls were awful, and the fiddly puzzle levels became deathtraps, where one wayward touch on the screen would send the hero Maxwell to his doom. ![]() Strong as that concept was, the execution left something to be desired.
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